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★Research article by Associate Professor Monma, Associate Professor Matsui et al. was published in Sage Open

Associate Professor Monma, Associate Professor Matsui, and Professor Takagi from ARIHHP have published their research results in the international journal “Sage Open.”


Esports is a competitive activity that requires advanced cognitive functions and sustained concentration, making high-quality sleep essential for consistent performance. At the same time, esports players often train and compete late at night or overnight, raising concerns about irregular or insufficient sleep. Despite these concerns, only few studies have comprehensively examined the prevalence of poor subjective sleep quality among esports players, the differences between professional and amateur players, and the correlation of sleep with esports activity patterns.
This study conducted a web-based survey of 90 esports players in Japan (mean age: 22.4 years), recruited from one professional team and five amateur teams. Subjective sleep quality was assessed using the Pittsburgh Sleep Quality Index (PSQI). Players were classified as having poor subjective sleep quality (a PSQI global score of ≥5.5).
Results showed that 43.3% of all participants were classified as having poor subjective sleep quality, with no significant differences in prevalence between professional and amateur players. Nevertheless, evident variations in sleep patterns were observed: professional players generally had later bedtimes and wake-up times, and amateur players were more likely to have a shorter total sleep time. In addition, playing esports during the early-morning hours, particularly between 3:00 a.m. and 8:59 a.m., was associated with poor subjective sleep quality.


These findings emphasize the substantial burden of sleep issues among esports players and indicate the need for sleep-health support tailored to players’ competitive status and life circumstances. The results also suggest that sleep health should be incorporated into team- and organization-level health management, including sleep-hygiene education, awareness campaigns promoting healthier play schedules, and targeted messaging to prevent early-morning play if possible.

【Title】Prevalence and Factors Associated with Poor Subjective Sleep Quality Among Electronic Sports Players: A Cross-Sectional Study
【Authors】Takafumi Monma, Takashi Matsui, Shoya Koyama, Hiromasa Ueno, Junichi Kagesawa, Chisato Oba, Kentaro Nakamura, Hideki Takagi, Fumi Takeda
【Journal】Sage Open
【Date】3 June 2026
【DOI】10.1177/21582440261420180

https://journals.sagepub.com/doi/10.1177/21582440261420180

 

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